Files
UnrealEngineUWP/Engine/Source/Runtime/Net
louisphilippe seguin 5f5608d185 Iris
* Move PreUpdate into its own loop and call it on all polling objects.
* Properly manage objects that set dirtyness on other objects inside PreUpdate/PreReplication
   * Now objects that get set dirty inside PreReplication but are not set to be polled will still be set dirty on the next frame.
* Deleted code that tested if such dependencies existed

#jira UE-192518, FORT-639953
#rb Peter.Engstrom
#rnx

[CL 27955686 by louisphilippe seguin in ue5-main branch]
2023-09-18 09:25:23 -04:00
..
2023-09-18 09:25:23 -04:00