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This change tries to address various problems with the camera cut evaluation logic: - Use the pre-animated state API to properly handle restoring things, instead of doing it partially "by hand". This removes the need for a few hacks like the carry-over of previous view-targets from one sequence to the next. - Move the code from FSequencer and ULevelSequencePlayer into the track instance (and some related helper classes). Not only does this remove a bit of code duplication, this also lets us take a first step towards removing the dependency of evaluation code on the player API. #rb max.chen #jira UE-194692 [CL 28093600 by ludovic chabant in ue5-main branch]