Files
UnrealEngineUWP/Engine/Source/Runtime/InstallBundleManager
justin marcus 895bb59e4d GFP state machine can now detect when its possible to force monolithic shader library loading which is faster if we know we don't need to search for chunked shader libraries.
- Can be disabled with CVarAllowForceMonolithicShaderLibrary.
- FGameFeaturePreMountingContext can disable shader library loading in cases where we may want to control it externally.
- Install bundle manager now tracks if a bundle contains chunks
- GetPakchunkIndexFromPakFile now uses string views and string builders instead of temporary strings
- GetPakchunkIndexFromPakFile is no longer duplicated in IPlatformFilePak
- FPakPlatformFile::HandleMountPakDelegate no longer does a linear search to find the just mounted pak file


[REVIEW] [at]Dave.Belanger [at]Thomas.Ross [at]Bob.Tellez

[CL 28049947 by justin marcus in ue5-main branch]
2023-09-20 15:11:58 -04:00
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