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- Can be disabled with CVarAllowForceMonolithicShaderLibrary. - FGameFeaturePreMountingContext can disable shader library loading in cases where we may want to control it externally. - Install bundle manager now tracks if a bundle contains chunks - GetPakchunkIndexFromPakFile now uses string views and string builders instead of temporary strings - GetPakchunkIndexFromPakFile is no longer duplicated in IPlatformFilePak - FPakPlatformFile::HandleMountPakDelegate no longer does a linear search to find the just mounted pak file [REVIEW] [at]Dave.Belanger [at]Thomas.Ross [at]Bob.Tellez [CL 28049947 by justin marcus in ue5-main branch]