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UnrealEngineUWP
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00a44348e3fef14268100bfbc41cd9d416dc99cb
UnrealEngineUWP
/
Engine
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Source
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Programs
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AutomationTool
/
BuildGraph
History
Ben Marsh
025a6f2f88
Fix errors building UAT on Windows ARM64 due to invalid PDB debug type.
...
[CL 28191491 by Ben Marsh in ue5-main branch]
2023-09-25 12:24:22 -04:00
..
Properties
…
Scripts
Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
2023-09-08 12:55:33 -04:00
Tasks
Horde: Use a cache on the local disk to wrap any requests for bundle data.
2023-09-22 09:22:32 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
…
BgNodeExecutor.cs
BuildGraph: Ignore empty values for file arguments in BuildGraph tasks.
2023-04-11 16:22:19 -04:00
BgSchema.cs
LinuxArm64 support for Low Level Tests through emulator, running in docker container
2023-09-11 12:55:31 -04:00
BgScriptNode.cs
…
BgScriptReader.cs
LinuxArm64 support for Low Level Tests through emulator, running in docker container
2023-09-11 12:55:31 -04:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
Fix errors building UAT on Windows ARM64 due to invalid PDB debug type.
2023-09-25 12:24:22 -04:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
Allow Info.plist and CodeResource files inside .app bundles to be different during horde jobs
2023-07-24 07:54:43 -04:00