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Doesn't produce bit identical preprocessed output, as it compacts whitespace from compound identifiers before testing them, whereas the original implementation compacts whitespace after matching. Compacting first makes testing more efficient and simpler, since it doesn't need to take into account whitespace. For A/B validation, I did add temporary debug code that stored and reverted un-matched identifiers, mimicking the old behavior, and it was identical across the board. #rnx #rb dan.elksnitis chris.waters jason.nadro [CL 28313553 by jason hoerner in ue5-main branch]