Files
UnrealEngineUWP/Engine/Source/Developer/Horde/Horde.Build.cs
mark lintott 1fda95b226 Moved interface for Horde environment to its own lib so it can be shared between EpicStudioAnalyticsPlugin and EngineAnalytics
#rb eric.knapik
#preflight 24116701

[CL 24118996 by mark lintott in ue5-main branch]
2023-02-10 10:14:56 -05:00

13 lines
259 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Horde : ModuleRules
{
public Horde(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core" });
}
}