Files
UnrealEngineUWP/Engine/Source/ThirdParty/llvm/llvm.Build.cs
ryan durand 5954c1f85b Updating remaining copyrights in Engine.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870965 by ryan durand in Main branch]
2019-12-26 23:08:00 -05:00

70 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class llvm : ModuleRules
{
public llvm(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform != UnrealTargetPlatform.Win64)
{
// Currently we support only Win64 llvm builds.
return;
}
var LLVMVersion = "8";
var TargetArch = "Win64";
var VSVersion = "VS2017";
var RootDirectory = Path.Combine(ModuleDirectory, LLVMVersion);
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(RootDirectory, "include"),
});
string LibDir = Path.Combine(RootDirectory, "lib", TargetArch, VSVersion, "Release");
string[] Libs = new string[] {
"LLVMAggressiveInstCombine.lib",
"LLVMAnalysis.lib",
"LLVMAsmPrinter.lib",
"LLVMBinaryFormat.lib",
"LLVMBitReader.lib",
"LLVMBitWriter.lib",
"LLVMCodeGen.lib",
"LLVMCore.lib",
"LLVMDebugInfoCodeView.lib",
"LLVMDebugInfoMSF.lib",
"LLVMDemangle.lib",
"LLVMExecutionEngine.lib",
"LLVMGlobalISel.lib",
"LLVMInstCombine.lib",
"LLVMInterpreter.lib",
"LLVMMC.lib",
"LLVMMCDisassembler.lib",
"LLVMMCJIT.lib",
"LLVMMCParser.lib",
"LLVMObject.lib",
"LLVMProfileData.lib",
"LLVMRuntimeDyld.lib",
"LLVMScalarOpts.lib",
"LLVMSelectionDAG.lib",
"LLVMSupport.lib",
"LLVMTarget.lib",
"LLVMTransformUtils.lib",
"LLVMX86AsmPrinter.lib",
"LLVMX86CodeGen.lib",
"LLVMX86Desc.lib",
"LLVMX86Info.lib",
"LLVMX86Utils.lib",
};
foreach(string Lib in Libs)
{
PublicAdditionalLibraries.Add(Path.Combine(LibDir, Lib));
}
}
}