Files
UnrealEngineUWP/Engine/Source/ThirdParty/MCPP/MCPP.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

32 lines
900 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MCPP : ModuleRules
{
public MCPP(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicIncludePaths.Add(Target.UEThirdPartySourceDirectory + "MCPP/mcpp-2.7.2/inc");
string LibPath = Target.UEThirdPartySourceDirectory + "MCPP/mcpp-2.7.2/lib/";
if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibPath += ("Win64/VS" + Target.WindowsPlatform.GetVisualStudioCompilerVersionName());
PublicAdditionalLibraries.Add(LibPath + "/mcpp_64.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalLibraries.Add(LibPath + "Mac/libmcpp.a");
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
LibPath += "Linux/" + Target.Architecture;
PublicAdditionalLibraries.Add(LibPath + "/libmcpp.a");
}
}
}