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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Runtime/TraceLog
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Martin Ridgers c3ab6a828a Add a small amount of inertia when closing trace IO. The connection check is the first thing to be handled in the update meaning that any pending events prior to closing aren't sent. We can capture these pending events too if we wait one update before calling Close().
#rnx
#jira ue-109242

[CL 16772364 by Martin Ridgers in ue5-main branch]
2021-06-24 09:42:57 -04:00
..
Private/Trace
Add a small amount of inertia when closing trace IO. The connection check is the first thing to be handled in the update meaning that any pending events prior to closing aren't sent. We can capture these pending events too if we wait one update before calling Close().
2021-06-24 09:42:57 -04:00
Public/Trace
Removed UE_TRACE_CHANNEL_MODULE_EXTERN() as it duplicates UE_TRACE_CHANNEL_EXTERN()'s functionality.
2021-06-22 16:32:26 -04:00
TraceLog.Build.cs
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