Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/Public/FastUpdate
History
Patrick Boutot 35e97f55a6 Slate: Split the Invalidation update loop for better performance tracking.
#preflight 60c108e31ab0310001892cca

[CL 16612339 by Patrick Boutot in ue5-main branch]
2021-06-09 16:49:03 -04:00
..
SlateInvalidationRoot.h
Slate: Split the Invalidation update loop for better performance tracking.
2021-06-09 16:49:03 -04:00
SlateInvalidationRootHandle.h
…
SlateInvalidationWidgetIndex.h
…
SlateInvalidationWidgetSortOrder.h
…
WidgetProxy.h
Slate: Remove some shared ptr copy. Fix slot access in FChildren and add a ForEach function.
2021-05-31 15:42:59 -04:00
WidgetUpdateFlags.h
Slate: Add update flag for volatile prepass. These widgets always need a prepass in fastpath. Fix issue with collapsed, the desired size was not updated when a parent was also collapsed. Fix the wrong position of elements inside a Retainer when the Retainer moves. Keep an array of all widgets that always need to be updated (tick, timer, paint). That prevents notifying the proxy and the final list once the widget got painted and ensure that all elements are updated.
2021-05-11 14:15:32 -04:00
Powered by Gitea Page: 1070ms Template: 21ms
English
English
Licenses API