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UnrealEngineUWP
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
SlateCore
/
Private
/
FastUpdate
History
Patrick Boutot
2ed0275040
Slate: Re-introduce SlateAttribute.OnValueChanged(). N.B. You are only allowed to invalidate attribute in the callback that doesn't affect the child order or the visibility of the widget.
...
[CL 16653867 by Patrick Boutot in ue5-main branch]
2021-06-13 10:22:57 -04:00
..
SlateElementSortedArray.h
…
SlateInvalidationRoot.cpp
Slate: Re-introduce SlateAttribute.OnValueChanged(). N.B. You are only allowed to invalidate attribute in the callback that doesn't affect the child order or the visibility of the widget.
2021-06-13 10:22:57 -04:00
SlateInvalidationRootList.h
…
SlateInvalidationWidgetHeap.cpp
Slate: Add option to verify if a widget is already in the invalidaiton heap. Enabled with "Slate.InvalidationRoot.VerifyWidgetHeapContains"
2021-05-06 10:25:51 -04:00
SlateInvalidationWidgetHeap.h
Slate: Add update flag for volatile prepass. These widgets always need a prepass in fastpath. Fix issue with collapsed, the desired size was not updated when a parent was also collapsed. Fix the wrong position of elements inside a Retainer when the Retainer moves. Keep an array of all widgets that always need to be updated (tick, timer, paint). That prevents notifying the proxy and the final list once the widget got painted and ensure that all elements are updated.
2021-05-11 14:15:32 -04:00
SlateInvalidationWidgetIndex.cpp
…
SlateInvalidationWidgetList.cpp
Slate: Split the Invalidation update loop for better performance tracking.
2021-06-09 16:49:03 -04:00
SlateInvalidationWidgetList.h
Slate: Split the Invalidation update loop for better performance tracking.
2021-06-09 16:49:03 -04:00
SlateInvalidationWidgetSortOrder.cpp
…
WidgetProxy.cpp
Slate: Remove some shared ptr copy. Fix slot access in FChildren and add a ForEach function.
2021-05-31 15:42:59 -04:00