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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Slate
/
Private
/
Framework
/
MultiBox
History
Patrick Boutot
d2d2b28611
Slate: Convert SButton attributes to SlateAttributes
...
#rb vincent.gauthier [CL 16673611 by Patrick Boutot in ue5-main branch]
2021-06-15 10:51:57 -04:00
..
Mac
…
MultiBox.cpp
Slate: Convert SConcertScrollBox, SWrapBox, SBoxPanel, SWindow FSlot's to the FSlotArgument syntax.
2021-05-26 06:42:00 -04:00
MultiBoxBuilder.cpp
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MultiBoxCustomization.cpp
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MultiBoxCustomization.h
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MultiBoxExtender.cpp
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SButtonRowBlock.cpp
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SButtonRowBlock.h
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SClippingHorizontalBox.cpp
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SClippingHorizontalBox.h
Branch snapshot for CL 16549112
2021-06-03 18:23:24 +00:00
SEditableTextBlock.cpp
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SEditableTextBlock.h
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SGroupMarkerBlock.cpp
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SGroupMarkerBlock.h
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SHeadingBlock.cpp
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SHeadingBlock.h
Branch snapshot for CL 16549112
2021-06-03 18:23:24 +00:00
SMenuEntryBlock.cpp
Slate: Convert SButton attributes to SlateAttributes
2021-06-15 10:51:57 -04:00
SMenuEntryBlock.h
…
SMenuSeparatorBlock.cpp
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SMenuSeparatorBlock.h
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SToolBarButtonBlock.cpp
Slate: Convert SCanvas, SRadialBox, SSplitter, SUniformgridPanel and SWidgetSWitcher FSlot's to the FSlotArgument syntax.
2021-05-26 11:07:57 -04:00
SToolBarComboButtonBlock.cpp
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SToolBarSeparatorBlock.cpp
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SToolBarSeparatorBlock.h
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SUniformToolbarPanel.cpp
Slate: Convert SCanvas, SRadialBox, SSplitter, SUniformgridPanel and SWidgetSWitcher FSlot's to the FSlotArgument syntax.
2021-05-26 11:07:57 -04:00
SUniformToolbarPanel.h
Slate: Deprecate SLATE_SUPPORTS_SLOT. SLATE_SLOT_ARGUMENT should now be use. The new macro support FSlotArguments. That let us create slot with TAttribute that can be transform into SlateAttribute.
2021-06-11 07:54:18 -04:00
SWidgetBlock.cpp
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SWidgetBlock.h
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ToolMenuCustomization.cpp
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