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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
106 lines
2.7 KiB
C++
106 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TexturePageLocks.h"
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FTexturePageLocks::FTexturePageLocks()
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{
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}
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uint32 FTexturePageLocks::AcquireIndex()
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{
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if (FreeIndices.Num() > 0)
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{
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return FreeIndices.Pop();
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}
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LockedTiles.AddDefaulted();
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const uint32 Index = LockCounts.AddZeroed();
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check(LockedTiles.Num() == LockCounts.Num());
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return Index;
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}
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bool FTexturePageLocks::Lock(const FVirtualTextureLocalTile& Tile)
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{
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const uint16 Hash = (uint16)MurmurFinalize64(Tile.PackedValue);
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for (uint32 Index = TileHash.First(Hash); TileHash.IsValid(Index); Index = TileHash.Next(Index))
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{
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if (LockedTiles[Index] == Tile)
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{
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const uint32 PrevLockCount = LockCounts[Index];
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check(PrevLockCount > 0u);
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check(PrevLockCount < 0xffff);
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LockCounts[Index] = PrevLockCount + 1u;
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return false;
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}
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}
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const uint32 Index = AcquireIndex();
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LockedTiles[Index] = Tile;
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LockCounts[Index] = 1u;
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TileHash.Add(Hash, Index);
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return true;
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}
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bool FTexturePageLocks::Unlock(const FVirtualTextureLocalTile& Tile)
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{
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const uint16 Hash = (uint16)MurmurFinalize64(Tile.PackedValue);
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for (uint32 Index = TileHash.First(Hash); TileHash.IsValid(Index); Index = TileHash.Next(Index))
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{
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if (LockedTiles[Index] == Tile)
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{
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const uint32 PrevLockCount = LockCounts[Index];
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check(PrevLockCount > 0u);
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if (PrevLockCount == 1u)
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{
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// no longer locked
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FreeIndices.Add(Index);
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TileHash.Remove(Hash, Index);
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LockCounts[Index] = 0u;
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LockedTiles[Index].PackedValue = 0u;
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return true;
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}
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// still locked
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LockCounts[Index] = PrevLockCount - 1u;
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return false;
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}
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}
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// Possible that we're trying to unlock a tile that's already been force-unlocked because the producer was destroyed
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return false;
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}
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void FTexturePageLocks::ForceUnlockAll(const FVirtualTextureProducerHandle& ProducerHandle, TArray<FVirtualTextureLocalTile>& OutUnlockedTiles)
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{
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for (int32 Index = 0u; Index < LockedTiles.Num(); ++Index)
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{
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if (LockCounts[Index] > 0u)
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{
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const FVirtualTextureLocalTile& Tile = LockedTiles[Index];
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if (Tile.GetProducerHandle() == ProducerHandle)
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{
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OutUnlockedTiles.Add(Tile);
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FreeIndices.Add(Index);
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TileHash.Remove(MurmurFinalize64(Tile.PackedValue), Index);
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LockCounts[Index] = 0u;
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LockedTiles[Index].PackedValue = 0u;
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}
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}
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}
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}
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bool FTexturePageLocks::IsLocked(const FVirtualTextureLocalTile& Tile) const
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{
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const uint16 Hash = (uint16)MurmurFinalize64(Tile.PackedValue);
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for (uint32 Index = TileHash.First(Hash); TileHash.IsValid(Index); Index = TileHash.Next(Index))
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{
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if (LockedTiles[Index] == Tile)
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{
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// lock count needs to be at least 1 if it's in the hash table
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check(LockCounts[Index] > 0u);
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return true;
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}
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}
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return false;
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}
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