Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessFFTBloom.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

20 lines
508 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RenderGraph.h"
#include "ScenePrivate.h"
// Returns whether FFT bloom is enabled for the view.
bool IsFFTBloomEnabled(const FViewInfo& View);
struct FFFTBloomInputs
{
FRDGTextureRef FullResolutionTexture;
FIntRect FullResolutionViewRect;
FRDGTextureRef HalfResolutionTexture;
FIntRect HalfResolutionViewRect;
};
FRDGTextureRef AddFFTBloomPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FFFTBloomInputs& Inputs);