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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
49 lines
978 B
C++
49 lines
978 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ScreenPass.h"
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class FSceneDownsampleChain;
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enum class EBloomQuality : uint32
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{
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Disabled,
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Q1,
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Q2,
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Q3,
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Q4,
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Q5,
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MAX
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};
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EBloomQuality GetBloomQuality();
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struct FBloomInputs
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{
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FScreenPassTexture SceneColor;
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const FSceneDownsampleChain* SceneDownsampleChain = nullptr;
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};
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struct FBloomOutputs
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{
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FScreenPassTexture SceneColor;
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FScreenPassTexture Bloom;
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};
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FBloomOutputs AddBloomPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FBloomInputs& Inputs);
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struct FBloomSetupInputs
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{
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// [Required]: The intermediate scene color being processed.
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FScreenPassTexture SceneColor;
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// [Required]: The scene eye adaptation texture.
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FRDGTextureRef EyeAdaptationTexture = nullptr;
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// [Required]: The bloom threshold to apply. Must be >0.
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float Threshold = 0.0f;
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};
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FScreenPassTexture AddBloomSetupPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FBloomSetupInputs& Inputs); |