Files
UnrealEngineUWP/Engine/Source/Runtime/RHICore/RHICore.Build.cs
zach bethel 571aef2a2c Added RHICore module. Moved implementation of static uniform buffer bindings for D3D11.
#rb arne.schober, will.damon

[CL 14899703 by zach bethel in ue5-main branch]
2020-12-10 14:27:59 -04:00

15 lines
445 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class RHICore : ModuleRules
{
public RHICore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
PublicDependencyModuleNames.AddRange(new string[] { "RenderCore" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog" });
}
}