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UnrealEngineUWP/Engine/Source/Runtime/Projects/Public/PluginReferenceDescriptor.h

88 lines
3.6 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ModuleDescriptor.h"
#include "CustomBuildSteps.h"
#include "LocalizationDescriptor.h"
/**
* Descriptor for a plugin reference. Contains the information required to enable or disable a plugin for a given platform.
*/
struct PROJECTS_API FPluginReferenceDescriptor
{
/** Name of the plugin */
FString Name;
/** Whether it should be enabled by default */
bool bEnabled;
/** Whether this plugin is optional, and the game should silently ignore it not being present */
bool bOptional;
/** Description of the plugin for users that do not have it installed. */
FString Description;
/** URL for this plugin on the marketplace, if the user doesn't have it installed. */
FString MarketplaceURL;
/** If enabled, list of platforms for which the plugin should be enabled (or all platforms if blank). */
TArray<FString> WhitelistPlatforms;
/** If enabled, list of platforms for which the plugin should be disabled. */
TArray<FString> BlacklistPlatforms;
/** If enabled, list of target configurations for which the plugin should be enabled (or all target configurations if blank). */
TArray<EBuildConfiguration> WhitelistTargetConfigurations;
/** If enabled, list of target configurations for which the plugin should be disabled. */
TArray<EBuildConfiguration> BlacklistTargetConfigurations;
/** If enabled, list of targets for which the plugin should be enabled (or all targets if blank). */
TArray<EBuildTargetType> WhitelistTargets;
/** If enabled, list of targets for which the plugin should be disabled. */
TArray<EBuildTargetType> BlacklistTargets;
/** The list of supported target platforms for this plugin. This field is copied from the plugin descriptor, and supplements the user's whitelisted and blacklisted platforms. */
TArray<FString> SupportedTargetPlatforms;
/** When true, empty SupportedTargetPlatforms and WhitelistPlatforms are interpeted as 'no platforms' with the expectation that explict platforms will be added in plugin platform extensions */
bool bHasExplicitPlatforms;
/** Constructor */
FPluginReferenceDescriptor(const FString& InName = TEXT(""), bool bInEnabled = false);
/** Determines whether the plugin is enabled for the given platform */
bool IsEnabledForPlatform(const FString& Platform) const;
/** Determines whether the plugin is enabled for the given target configuration */
bool IsEnabledForTargetConfiguration(EBuildConfiguration Configuration) const;
/** Determines whether the plugin is enabled for the given target */
bool IsEnabledForTarget(EBuildTargetType TargetType) const;
/** Determines if the referenced plugin is supported for the given platform */
bool IsSupportedTargetPlatform(const FString& Platform) const;
/** Reads the descriptor from the given JSON object */
bool Read(const FJsonObject& Object, FText& OutFailReason);
/** Reads an array of modules from the given JSON object */
static bool ReadArray(const FJsonObject& Object, const TCHAR* Name, TArray<FPluginReferenceDescriptor>& OutModules, FText& OutFailReason);
/** Writes a descriptor to JSON */
void Write(TJsonWriter<>& Writer) const;
/** Updates the given json object with values in this descriptor */
void UpdateJson(FJsonObject& JsonObject) const;
/** Writes an array of plugin references to JSON */
static void WriteArray(TJsonWriter<>& Writer, const TCHAR* ArrayName, const TArray<FPluginReferenceDescriptor>& Plugins);
/** Updates an array of plugin references in the specified JSON field (indexed by plugin name) */
static void UpdateArray(FJsonObject& JsonObject, const TCHAR* ArrayName, const TArray<FPluginReferenceDescriptor>& Plugins);
};