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88 lines
3.6 KiB
C
88 lines
3.6 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ModuleDescriptor.h"
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#include "CustomBuildSteps.h"
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#include "LocalizationDescriptor.h"
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/**
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* Descriptor for a plugin reference. Contains the information required to enable or disable a plugin for a given platform.
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*/
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struct PROJECTS_API FPluginReferenceDescriptor
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{
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/** Name of the plugin */
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FString Name;
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/** Whether it should be enabled by default */
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bool bEnabled;
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/** Whether this plugin is optional, and the game should silently ignore it not being present */
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bool bOptional;
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/** Description of the plugin for users that do not have it installed. */
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FString Description;
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/** URL for this plugin on the marketplace, if the user doesn't have it installed. */
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FString MarketplaceURL;
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/** If enabled, list of platforms for which the plugin should be enabled (or all platforms if blank). */
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TArray<FString> WhitelistPlatforms;
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/** If enabled, list of platforms for which the plugin should be disabled. */
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TArray<FString> BlacklistPlatforms;
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/** If enabled, list of target configurations for which the plugin should be enabled (or all target configurations if blank). */
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TArray<EBuildConfiguration> WhitelistTargetConfigurations;
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/** If enabled, list of target configurations for which the plugin should be disabled. */
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TArray<EBuildConfiguration> BlacklistTargetConfigurations;
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/** If enabled, list of targets for which the plugin should be enabled (or all targets if blank). */
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TArray<EBuildTargetType> WhitelistTargets;
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/** If enabled, list of targets for which the plugin should be disabled. */
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TArray<EBuildTargetType> BlacklistTargets;
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/** The list of supported target platforms for this plugin. This field is copied from the plugin descriptor, and supplements the user's whitelisted and blacklisted platforms. */
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TArray<FString> SupportedTargetPlatforms;
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/** When true, empty SupportedTargetPlatforms and WhitelistPlatforms are interpeted as 'no platforms' with the expectation that explict platforms will be added in plugin platform extensions */
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bool bHasExplicitPlatforms;
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/** Constructor */
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FPluginReferenceDescriptor(const FString& InName = TEXT(""), bool bInEnabled = false);
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/** Determines whether the plugin is enabled for the given platform */
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bool IsEnabledForPlatform(const FString& Platform) const;
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/** Determines whether the plugin is enabled for the given target configuration */
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bool IsEnabledForTargetConfiguration(EBuildConfiguration Configuration) const;
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/** Determines whether the plugin is enabled for the given target */
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bool IsEnabledForTarget(EBuildTargetType TargetType) const;
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/** Determines if the referenced plugin is supported for the given platform */
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bool IsSupportedTargetPlatform(const FString& Platform) const;
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/** Reads the descriptor from the given JSON object */
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bool Read(const FJsonObject& Object, FText& OutFailReason);
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/** Reads an array of modules from the given JSON object */
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static bool ReadArray(const FJsonObject& Object, const TCHAR* Name, TArray<FPluginReferenceDescriptor>& OutModules, FText& OutFailReason);
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/** Writes a descriptor to JSON */
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void Write(TJsonWriter<>& Writer) const;
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/** Updates the given json object with values in this descriptor */
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void UpdateJson(FJsonObject& JsonObject) const;
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/** Writes an array of plugin references to JSON */
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static void WriteArray(TJsonWriter<>& Writer, const TCHAR* ArrayName, const TArray<FPluginReferenceDescriptor>& Plugins);
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/** Updates an array of plugin references in the specified JSON field (indexed by plugin name) */
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static void UpdateArray(FJsonObject& JsonObject, const TCHAR* ArrayName, const TArray<FPluginReferenceDescriptor>& Plugins);
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};
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