Files
UnrealEngineUWP/Engine/Source/Runtime/Navmesh/Navmesh.Build.cs
Marc Audy 11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00

34 lines
772 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Navmesh : ModuleRules
{
public Navmesh(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Navmesh/Public");
PrivateIncludePaths.Add("Runtime/Navmesh/Private");
PrivateDependencyModuleNames.AddRange(new string[] { "Core" });
if (Target.bCompileNavmeshSegmentLinks)
{
PublicDefinitions.Add("WITH_NAVMESH_SEGMENT_LINKS=1");
}
else
{
PublicDefinitions.Add("WITH_NAVMESH_SEGMENT_LINKS=0");
}
if (Target.bCompileNavmeshClusterLinks)
{
PublicDefinitions.Add("WITH_NAVMESH_CLUSTER_LINKS=1");
}
else
{
PublicDefinitions.Add("WITH_NAVMESH_CLUSTER_LINKS=0");
}
}
}
}