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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Runtime/MRMesh/Private
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jamie hayes 9389c3eb1e Add another optional separate translucency pass that gets composited after motion blur. Has no depth test (due to TAA color upsample with no upsampled depth), and is intended to work around reprojection and motion blur artifacts with translucency.
#rb zach.bethel, michal.valient
#jira none

[CL 16381727 by jamie hayes in ue5-main branch]
2021-05-19 02:09:02 -04:00
..
MockDataMeshTrackerComponent.cpp
…
MRMeshComponent.cpp
Add another optional separate translucency pass that gets composited after motion blur. Has no depth test (due to TAA color upsample with no upsampled depth), and is intended to work around reprojection and motion blur artifacts with translucency.
2021-05-19 02:09:02 -04:00
MRMeshModule.cpp
…
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