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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304 [CL 15958515 by Marc Audy in ue5-main branch]
60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "LiveLinkFrameTranslator.h"
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#include "LiveLinkRole.h"
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#include "LiveLinkTypes.h"
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#include "Templates/SubclassOf.h"
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class ILiveLinkClient;
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class ULiveLinkFrameInterpolationProcessor;
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class ULiveLinkFramePreProcessor;
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class ULiveLinkRole;
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/**
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* The base class of a LiveLink subject.
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* Subjects are individual streams of data within the client.
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* An animating character could be a subject for instance.
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*/
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class LIVELINKINTERFACE_API ILiveLinkSubject
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{
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public:
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virtual ~ILiveLinkSubject() {}
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virtual void Initialize(FLiveLinkSubjectKey SubjectKey, TSubclassOf<ULiveLinkRole> Role, ILiveLinkClient* LiveLinkClient) = 0;
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virtual void Update() = 0;
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virtual bool EvaluateFrame(TSubclassOf<ULiveLinkRole> InDesiredRole, FLiveLinkSubjectFrameData& OutFrame);
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virtual void ClearFrames() = 0;
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virtual FLiveLinkSubjectKey GetSubjectKey() const = 0;
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virtual TSubclassOf<ULiveLinkRole> GetRole() const = 0;
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virtual bool SupportsRole(TSubclassOf<ULiveLinkRole> InDesiredRole) const;
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virtual bool HasValidFrameSnapshot() const = 0;
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virtual FLiveLinkStaticDataStruct& GetStaticData() = 0;
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virtual const FLiveLinkStaticDataStruct& GetStaticData() const = 0;
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virtual TArray<FLiveLinkTime> GetFrameTimes() const = 0;
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/** List of available translator the subject can use. */
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virtual const TArray<ULiveLinkFrameTranslator::FWorkerSharedPtr> GetFrameTranslators() const = 0;
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/** Whether this subject is rebroadcasted */
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virtual bool IsRebroadcasted() const = 0;
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/** When rebroadcasting, has the static data been rebroadcasted? */
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virtual bool HasStaticDataBeenRebroadcasted() const = 0;
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/** Sets the static data for this subject as rebroadcasted */
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virtual void SetStaticDataAsRebroadcasted(const bool bInSent) = 0;
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protected:
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virtual const FLiveLinkSubjectFrameData& GetFrameSnapshot() const = 0;
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protected:
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static bool Translate(const ILiveLinkSubject* LinkSubject, TSubclassOf<ULiveLinkRole> DesiredRole, const FLiveLinkStaticDataStruct& StaticData, const FLiveLinkFrameDataStruct& FrameData, FLiveLinkSubjectFrameData& OutFrame);
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}; |