Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private/LevelSequenceModule.h
aurel cordonnier d17d20ca36 Merge from Release-Engine-Test @ 16758890 to UE5/Main
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211)

[CL 16763350 by aurel cordonnier in ue5-main branch]
2021-06-23 17:51:32 -04:00

32 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ILevelSequenceModule.h"
DECLARE_LOG_CATEGORY_EXTERN(LogLevelSequence, Log, All);
/**
* Implements the LevelSequence module.
*/
class FLevelSequenceModule : public ILevelSequenceModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// ILevelSequenceModule interface
virtual FDelegateHandle RegisterObjectSpawner(FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner) override;
virtual void GenerateObjectSpawners(TArray<TSharedRef<IMovieSceneObjectSpawner>>& OutSpawners) const override;
virtual void UnregisterObjectSpawner(FDelegateHandle InHandle) override;
public:
/** List of object spawner delegates used to extend the spawn register */
TArray< FOnCreateMovieSceneObjectSpawner > OnCreateMovieSceneObjectSpawnerDelegates;
/** Internal delegate handle used for spawning actors */
FDelegateHandle OnCreateMovieSceneObjectSpawnerDelegateHandle;
};