Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Private/Formats/JpegImageWrapper.h
Marc Audy bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00

58 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "ImageWrapperBase.h"
#if WITH_UNREALJPEG
#if WITH_LIBJPEGTURBO
using tjhandle = void*;
#endif // WITH_LIBJPEGTURBO
/**
* Uncompresses JPEG data to raw 24bit RGB image that can be used by Unreal textures.
*
* Source code for JPEG decompression from http://code.google.com/p/jpeg-compressor/
*/
class FJpegImageWrapper
: public FImageWrapperBase
{
public:
/** Default constructor. */
FJpegImageWrapper(int32 InNumComponents = 4);
#if WITH_LIBJPEGTURBO
virtual ~FJpegImageWrapper();
#endif // WITH_LIBJPEGTURBO
public:
//~ FImageWrapperBase interface
virtual bool SetCompressed(const void* InCompressedData, int64 InCompressedSize) override;
virtual bool SetRaw(const void* InRawData, int64 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat InFormat, const int32 InBitDepth) override;
virtual void Uncompress(const ERGBFormat InFormat, int32 InBitDepth) override;
virtual void Compress(int32 Quality) override;
#if WITH_LIBJPEGTURBO
bool SetCompressedTurbo(const void* InCompressedData, int64 InCompressedSize);
void CompressTurbo(int32 Quality);
void UncompressTurbo(const ERGBFormat InFormat, int32 InBitDepth);
#endif // WITH_LIBJPEGTURBO
private:
int32 NumComponents;
#if WITH_LIBJPEGTURBO
tjhandle Compressor;
tjhandle Decompressor;
#endif // WITH_LIBJPEGTURBO
};
#endif //WITH_JPEG