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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore
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tyson brochu 097ba42ae8 FOptionallySparseIndexMap: fix crash when adding a new key/value pair and we're using sparse map type
#rnx
#rb jimmy.andrews
#preflight 60d39bf13b61630001284590

[CL 16763842 by tyson brochu in ue5-main branch]
2021-06-23 18:06:30 -04:00
..
Private
ModelingTools: Fix various issues related to Tangents. FDynamicMeshEditor was using hardcoded 0 index instead of loop-variable NormalLayerIndex in several places. FDynamicMeshTangents did not handle invalid overlay triangles. UEditorModelingObjectsCreationAPI::CreateDynamicMeshActor() was not enabling Tangents on new DynamicMeshComponents. UDynamicMeshComponentToolTarget was not transferring tangents between FDynamicMesh3 and FMeshDescription when converting.
2021-06-22 19:34:47 -04:00
Public
FOptionallySparseIndexMap: fix crash when adding a new key/value pair and we're using sparse map type
2021-06-23 18:06:30 -04:00
geometry3cpp.tps
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geometry3Sharp.tps
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GeometryCore.Build.cs
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GTEngine.tps
Move ConvexHull2, ConvexHull3, and exact predicates into GeometryCore/CompGeom. Change them all to use the UE::Geometry namespace. Copy associated TPS files as needed.
2021-06-07 15:02:12 -04:00
Predicates.tps
Move ConvexHull2, ConvexHull3, and exact predicates into GeometryCore/CompGeom. Change them all to use the UE::Geometry namespace. Copy associated TPS files as needed.
2021-06-07 15:02:12 -04:00
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