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#rb none #rnx #jira none #preflight 60d16e6ca81904000135e6d4 [CL 16744295 by Ryan Schmidt in ue5-main branch]
30 lines
844 B
C++
30 lines
844 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DynamicMeshActor.h"
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#include "Materials/Material.h"
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#define LOCTEXT_NAMESPACE "ADynamicMeshActor"
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ADynamicMeshActor::ADynamicMeshActor(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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DynamicMeshComponent = CreateDefaultSubobject<UDynamicMeshComponent>(TEXT("DynamicMeshComponent"));
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DynamicMeshComponent->SetMobility(EComponentMobility::Movable);
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DynamicMeshComponent->SetGenerateOverlapEvents(false);
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DynamicMeshComponent->SetCollisionProfileName(UCollisionProfile::BlockAll_ProfileName);
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DynamicMeshComponent->CollisionType = ECollisionTraceFlag::CTF_UseDefault;
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DynamicMeshComponent->SetMaterial(0, UMaterial::GetDefaultMaterial(MD_Surface)); // is this necessary?
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SetRootComponent(DynamicMeshComponent);
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}
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#undef LOCTEXT_NAMESPACE |