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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Apple
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aurel cordonnier 43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
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AppleLLM.h
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ApplePlatformAffinity.h
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ApplePlatformAtomics.h
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ApplePlatformCompilerPreSetup.h
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
ApplePlatformCrashContext.h
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
ApplePlatformDebugEvents.h
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ApplePlatformFile.h
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ApplePlatformMemory.h
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ApplePlatformMisc.h
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ApplePlatformRunnableThread.h
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ApplePlatformStackWalk.h
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ApplePlatformString.h
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ApplePlatformSymbolication.h
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ApplePlatformTime.h
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ApplePlatformTLS.h
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CFRef.h
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PostAppleSystemHeaders.h
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PreAppleSystemHeaders.h
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