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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Math
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Zak Middleton 5daa023162 #ue5 - LWC: FBoxSphereBounds::TransformBy() uses new more efficient VectorDot3Scalar() to avoid shuffle + extract.
#jira UE-107986
#codereview Dmytro.Vovk

[CL 16489855 by Zak Middleton in ue5-main branch]
2021-05-27 15:18:13 -04:00
..
BasicMathExpressionEvaluator.cpp
…
Box2D.cpp
…
Box.cpp
#ue5 - LWC: Improve FBox::TransformBy() to use faster method of loading float constant.
2021-05-20 16:02:59 -04:00
BoxSphereBounds.cpp
#ue5 - LWC: FBoxSphereBounds::TransformBy() uses new more efficient VectorDot3Scalar() to avoid shuffle + extract.
2021-05-27 15:18:13 -04:00
Color.cpp
LWC: Fix precision loss warnings in Core. Temporarily silence Chaos precision warnings in LWC builds while they are being fixed.
2021-05-22 04:29:00 -04:00
ColorList.cpp
…
FloatPacker.cpp
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GenericOctree.cpp
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SHMath.cpp
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Sobol.cpp
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Sphere.cpp
LWC: Fix precision loss warnings in Core. Temporarily silence Chaos precision warnings in LWC builds while they are being fixed.
2021-05-22 04:29:00 -04:00
Transform.cpp
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TransformVectorized.cpp
Fix convex transform having the wrong Rotation in LWC mode
2021-05-18 19:25:55 -04:00
UnitConversion.cpp
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UnrealMath.cpp
LWC: Fix precision loss warnings in Core. Temporarily silence Chaos precision warnings in LWC builds while they are being fixed.
2021-05-22 04:29:00 -04:00
UnrealMath.tps
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