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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Mac
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aurel cordonnier d17d20ca36 Merge from Release-Engine-Test @ 16758890 to UE5/Main
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211)

[CL 16763350 by aurel cordonnier in ue5-main branch]
2021-06-23 17:51:32 -04:00
..
CocoaThread.cpp
Remove UE4 references
2021-04-15 14:09:49 -04:00
MacCriticalSection.cpp
…
MacErrorOutputDevice.cpp
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
MacMallocZone.cpp
…
MacPlatformFile.cpp
…
MacPlatformMemory.cpp
Exclude mimalloc.c from static analysis
2021-06-22 12:48:16 -04:00
MacPlatformMisc.cpp
Add FPlatformMisc::NormalizePath(FStringBuilderBase&) overload
2021-03-29 02:56:56 -04:00
MacPlatformOutputDevices.cpp
…
MacPlatformProcess.cpp
Merge from Release-Engine-Test @ 16758890 to UE5/Main
2021-06-23 17:51:32 -04:00
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