Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/FileCache
jeremy moore eed322d13b Use a map to store the transient per line info in the FileCache.
Saves memory compared to allocating arrays for all lines.
#rb ben.ingram


#ROBOMERGE-SOURCE: CL 16680895
#ROBOMERGE-BOT: (v835-16672529)

[CL 16680907 by jeremy moore in ue5-main branch]
2021-06-15 18:10:29 -04:00
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