Files
UnrealEngineUWP/Engine/Source/Runtime/ClothingSystemRuntimeCommon/Public
tyson brochu b44db62740 ClothingMeshUtils:
- fix zero-weight vertices after applying max distance falloff function
- if a zero-weight vertex is ever encountered in the shader, fall back to skinned vertex data
- fix construction of TargetMesh index buffer
- pull out MaxEdgeLength computation into its own function
- simplify Kernel expression

#rnx
#rb kriss.gossart halfdan.ingvarsson
#preflight 60d39b8ca93474000176026c


#ROBOMERGE-OWNER: tyson.brochu
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 16763969
#ROBOMERGE-BOT: (v835-16672529)
#ROBOMERGE-CONFLICT from-shelf

[CL 16764327 by tyson brochu in ue5-main branch]
2021-06-23 18:21:12 -04:00
..
2021-06-23 18:21:12 -04:00