Files
UnrealEngineUWP/Engine/Source/Runtime/BinkAudioDecoder/Module/Public/BinkAudioInfo.h
Dan Thompson 47b4614e9b Moving Bink Audio SDK out of ThirdParty #pf 60c96e1ff7cffb00017213ef
[CL 16684298 by Dan Thompson in ue5-main branch]
2021-06-16 00:35:07 -04:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AudioDecompress.h"
/**
* Decoder thunk to the Bink Audio libraries. Also manages file parsing
* for the cooked data.
*/
class FBinkAudioInfo : public IStreamedCompressedInfo
{
public:
BINKAUDIODECODER_API FBinkAudioInfo();
BINKAUDIODECODER_API virtual ~FBinkAudioInfo();
//~ Begin IStreamedCompressedInfo Interface
virtual bool ParseHeader(const uint8* InSrcBufferData, uint32 InSrcBufferDataSize, FSoundQualityInfo* QualityInfo) override;
virtual int32 GetFrameSize() override;
virtual uint32 GetMaxFrameSizeSamples() const override;
virtual bool CreateDecoder() override;
virtual void SeekToTime(const float SeekToTimeSeconds) override;
virtual FDecodeResult Decode(const uint8* CompressedData, const int32 CompressedDataSize, uint8* OutPCMData, const int32 OutputPCMDataSize) override;
//~ End IStreamedCompressedInfo Interface
protected:
// copied from header during ParseHeader
uint32 MaxCompSpaceNeeded;
struct BinkAudioDecoder* Decoder = 0;
uint8* RawMemory = 0;
};