Files
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer/AudioMixer.Build.cs
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

61 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioMixer : ModuleRules
{
public AudioMixer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePathModuleNames.Add("Engine");
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/AudioMixer/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"NonRealtimeAudioRenderer",
"AudioMixerCore",
"SignalProcessing",
"AudioPlatformConfiguration",
"SoundFieldRendering",
"AudioExtensions",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"libOpus",
"UELibSampleRate"
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
new string[] {
"NonRealtimeAudioRenderer",
"SoundFieldRendering"
}
);
}
}
}