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#JIRA UE-116483, UCS-1236 #rb marc.audy [FYI] luke.bermingham, marco.anastasi #ROBOMERGE-OWNER: aurel.cordonnier #ROBOMERGE-AUTHOR: nick.pace #ROBOMERGE-SOURCE: CL 16542087 in //UE4/Release-4.27/... via CL 16542200 via CL 16542401 via CL 16553910 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v828-16531559) [CL 16553921 by nick pace in ue5-main branch]
111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Amf_Common.h"
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#include "HAL/Platform.h"
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#include "AVEncoder.h"
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#include "RHI.h"
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namespace AVEncoder
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{
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FCriticalSection FAmfCommon::ProtectSingleton;
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FAmfCommon FAmfCommon::Singleton;
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// attempt to load Amf
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FAmfCommon &FAmfCommon::Setup()
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{
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FScopeLock Guard(&ProtectSingleton);
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if (!Singleton.bWasSetUp)
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{
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Singleton.bWasSetUp = true;
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Singleton.SetupAmfFunctions();
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}
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return Singleton;
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}
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// shutdown - release loaded dll
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void FAmfCommon::Shutdown()
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{
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FScopeLock Guard(&ProtectSingleton);
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if (Singleton.bWasSetUp)
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{
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Singleton.bWasSetUp = false;
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Singleton.bIsAvailable = false;
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if (Singleton.AmfContext)
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{
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Singleton.AmfContext->Terminate();
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Singleton.AmfContext = nullptr;
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}
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Singleton.AmfFactory = nullptr;
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if (Singleton.DllHandle)
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{
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FPlatformProcess::FreeDllHandle(Singleton.DllHandle);
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Singleton.DllHandle = nullptr;
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}
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}
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}
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bool FAmfCommon::CreateEncoder(amf::AMFComponentPtr& outEncoder)
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{
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AMF_RESULT res = AmfFactory->CreateComponent(AmfContext, AMFVideoEncoderVCE_AVC, &outEncoder);
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if (res != AMF_OK)
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{
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UE_LOG(LogAVEncoder, Error, TEXT("AMF failed to create Encoder component with code: %d"), res);
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return false;
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}
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return true;
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}
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void FAmfCommon::SetupAmfFunctions()
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{
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check(!bIsAvailable);
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// Can't use Amf without and AMD GPU (also no point if its not the one RHI is using)
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if (!IsRHIDeviceAMD())
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{
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return;
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}
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#ifdef AMF_DLL_NAMEA
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DllHandle = FPlatformProcess::GetDllHandle(TEXT(AMF_DLL_NAMEA));
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AMFInit_Fn AmfInitFn = (AMFInit_Fn)FPlatformProcess::GetDllExport(DllHandle, TEXT(AMF_INIT_FUNCTION_NAME));
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#else
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AMFInit_Fn AmfInitFn = nullptr;
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#endif
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if (AmfInitFn == nullptr)
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{
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return;
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}
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CHECK_AMF_RET(AmfInitFn(AMF_FULL_VERSION, &AmfFactory));
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CHECK_AMF_RET(AmfFactory->CreateContext(&AmfContext));
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// TODO this needs to get moved to lazy initialize when the encoder is actually called
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{
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FString RHIName = GDynamicRHI->GetName();
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if (RHIName == "D3D11")
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{
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AmfContext->InitDX11(GDynamicRHI->RHIGetNativeDevice());
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}
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else if (RHIName == "D3D12")
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{
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AMFContext2Ptr(AmfContext)->InitDX12(GDynamicRHI->RHIGetNativeDevice());
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}
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else if (RHIName == "Vulkan")
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{
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AMFContext1Ptr(AmfContext)->InitVulkan(GDynamicRHI->RHIGetNativeDevice());
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}
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bIsCtxInitialized = true;
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}
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bIsAvailable = true;
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}
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} |