You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #rnx #preflight 60d225d3be81e80001879ecd [CL 16747440 by Tim Smith in ue5-main branch]
35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
#include "CoreMinimal.h"
|
|
|
|
// Enable property tags for enums and structures
|
|
#define UHT_ENABLE_VALUE_PROPERTY_TAG 1
|
|
|
|
// Enable property tags for delegates
|
|
#define UHT_ENABLE_DELEGATE_PROPERTY_TAG 1
|
|
|
|
// Enable property tags for class and interfaces wrapped in porters
|
|
// DO NOT ENABLE: This does not handle forward declarations. Also,
|
|
// we might never need this tracking since it is always by pointer.
|
|
#define UHT_ENABLE_PTR_PROPERTY_TAG 0
|
|
|
|
// Enable concurrent pre-parsing of header files
|
|
#define UHT_ENABLE_CONCURRENT_PREPARSING 1
|
|
|
|
// Enable concurrent parsing of header files
|
|
#define UHT_ENABLE_CONCURRENT_PARSING 1
|
|
|
|
// Enable concurrent code generation
|
|
#define UHT_ENABLE_CONCURRENT_CODE_GENERATION 1
|
|
|
|
struct FHeaderParserNames
|
|
{
|
|
static const FName NAME_IsConversionRoot;
|
|
static const FName NAME_HideCategories;
|
|
static const FName NAME_ShowCategories;
|
|
static const FName NAME_SparseClassDataTypes;
|
|
static const FName NAME_BlueprintType;
|
|
static const FName NAME_AutoCollapseCategories;
|
|
static const FName NAME_HideFunctions;
|
|
static const FName NAME_AutoExpandCategories;
|
|
}; |