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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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Chris Babcock 112ed86408 Properly filter out all 32-bit Android include and libraries
#jira UE-118894
#android
#ue5
#review @Jack.Porter
#rb Aurel.Cordonnier

[CL 16767029 by Chris Babcock in ue5-main branch]
2021-06-23 20:34:39 -04:00
..
AndroidAARHandler.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
AndroidExports.cs
Change Android class names from ue4 to unreal
2021-02-02 17:21:35 -04:00
AndroidPlatformSDK.cs
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
2021-06-08 17:01:23 -04:00
AndroidProjectGenerator.cs
Restore CL 15315089: Protect VS Andriod config with platfrom check to fix project generation on non-Windows platforms.
2021-04-09 14:41:55 -04:00
AndroidToolChain.cs
Properly filter out all 32-bit Android include and libraries
2021-06-23 20:34:39 -04:00
UEBuildAndroid.cs
Merge from Release-Engine-Test @ 16758890 to UE5/Main
2021-06-23 17:51:32 -04:00
UEDeployAndroid.cs
Merge from Release-Engine-Test @ 16758890 to UE5/Main
2021-06-23 17:51:32 -04:00
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