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- Rename files/folders. - Rename output targets. - Fixup icon reference in Info.plist #rb brandon.schaefer rolando.caloca #review-15004124 @rolando.caloca @brandon.schaefer #jira UE-104770 #rnx [CL 15004464 by will damon in ue5-main branch]
30 lines
873 B
C#
30 lines
873 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms("Mac")]
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public class UnrealEditorServicesTarget : TargetRules
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{
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public UnrealEditorServicesTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "UnrealEditorServices";
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bBuildDeveloperTools = false;
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bUseMallocProfiler = false;
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bCompileICU = false;
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// Editor-only data, however, is needed
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bBuildWithEditorOnlyData = false;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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// We still need to support old versions of the engine that are compatible with OS X 10.9
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bEnableOSX109Support = true;
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}
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}
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