Files
UnrealEngineUWP/Engine/Source/Programs/Mac/UnrealEditorServices/UnrealEditorServices.Target.cs
will damon 4dd3568c5f Rename UE4EditorServices to UnrealEditorServices
- Rename files/folders.
- Rename output targets.
- Fixup icon reference in Info.plist

#rb brandon.schaefer rolando.caloca
#review-15004124 @rolando.caloca @brandon.schaefer
#jira UE-104770
#rnx

[CL 15004464 by will damon in ue5-main branch]
2021-01-06 18:21:17 -04:00

30 lines
873 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Mac")]
public class UnrealEditorServicesTarget : TargetRules
{
public UnrealEditorServicesTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "UnrealEditorServices";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileICU = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = false;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
// We still need to support old versions of the engine that are compatible with OS X 10.9
bEnableOSX109Support = true;
}
}