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This represents UE4/Main @ 14768117 For ReleaseObjectVersion.h #lockdown Marcus.Wassmer [CL 14811440 by Marc Audy in ue5-main branch]
32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "HeadlessChaos.h"
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#include "HeadlessChaosTestUtility.h"
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#include "Chaos/Matrix.h"
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#include "Chaos/Utilities.h"
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#include "Chaos/AABB.h"
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namespace ChaosTest
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{
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using namespace Chaos;
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// A test that was failing for 8-wide ISPC architectures
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GTEST_TEST(AABBTests, TestTransformAABB_ISPC8WideFail)
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{
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const FAABB3 AABB(FVec3(-51.1019897, -51.1019936, -51.1019974), FVec3(51.1019897, 51.1020012, 51.1019974));
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const FRigidTransform3 Transform(FVec3(1.16415322e-10, 5.82076609e-11, -0.0681053028), FRotation3::FromElements(0.579225421, -0.644822955, 0.0343584977, 0.497514546));
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const FAABB3 ExpectedAABB(FVec3(-79.1592407, -84.8343811, -87.7618637), FVec3(79.1592407, 84.8343811, 87.6256561));
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const FAABB3 ResultAABB = AABB.TransformedAABB(Transform);
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EXPECT_NEAR(ResultAABB.Min().X, ExpectedAABB.Min().X, KINDA_SMALL_NUMBER);
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EXPECT_NEAR(ResultAABB.Min().Y, ExpectedAABB.Min().Y, KINDA_SMALL_NUMBER);
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EXPECT_NEAR(ResultAABB.Min().Z, ExpectedAABB.Min().Z, KINDA_SMALL_NUMBER);
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EXPECT_NEAR(ResultAABB.Max().X, ExpectedAABB.Max().X, KINDA_SMALL_NUMBER);
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EXPECT_NEAR(ResultAABB.Max().Y, ExpectedAABB.Max().Y, KINDA_SMALL_NUMBER);
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EXPECT_NEAR(ResultAABB.Max().Z, ExpectedAABB.Max().Z, KINDA_SMALL_NUMBER);
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}
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}
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