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74 lines
4.2 KiB
XML
74 lines
4.2 KiB
XML
<Project>
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<RootNamespace>Turnkey.Automation</RootNamespace>
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<AssemblyName>Turnkey.Automation</AssemblyName>
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<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
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<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
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<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
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<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
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<DebugType>pdbonly</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(IsWindows)'=='true'">
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<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
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<UseWindowsForms>true</UseWindowsForms>
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</PropertyGroup>
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<PropertyGroup Condition="'$(IsOSX)'=='true'">
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<DefineConstants>$(DefineConstants);OSX</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(IsLinux)'=='true'">
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<DefineConstants>$(DefineConstants);LINUX</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Ionic.Zip.Reduced">
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<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk.WindowsDesktop" Condition="'$(IsWindows)'=='true'"/>
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk.WindowsDesktop" Condition="'$(IsWindows)'=='true'"/>
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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" Condition="'$(IsWindows)'!='true'"/>
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" Condition="'$(IsWindows)'!='true'"/>
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<ItemGroup>
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<Compile Include="..\..\DotNETCommon\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\DotNETCommon\BuildUtilities\BuildUtilities.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\Gauntlet\Gauntlet.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
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<PackageReference Include="System.Net.Http" Version="4.3.4" />
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<PackageReference Include="System.Drawing.Common" Version="4.7.0" />
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</ItemGroup>
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</Project> |