Files
UnrealEngineUWP/Engine/Source/Editor/VREditor/UI/VREditorFloatingCameraUI.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

39 lines
891 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Widgets/SWidget.h"
#include "VREditorFloatingUI.h"
#include "VREditorFloatingCameraUI.generated.h"
class UVREditorBaseUserWidget;
class UVREditorUISystem;
typedef FName VREditorPanelID;
/**
* Represents an interactive floating UI camera preview panel in the VR Editor
*/
UCLASS(Transient)
class AVREditorFloatingCameraUI : public AVREditorFloatingUI
{
GENERATED_BODY()
public:
/** The offset of this UI from its camera */
UPROPERTY(EditDefaultsOnly, Category = "FloatingCameraUI")
FVector OffsetFromCamera;
AVREditorFloatingCameraUI(const FObjectInitializer& ObjectInitializer);
void SetLinkedActor(class AActor* InActor);
virtual FTransform MakeCustomUITransform() override;
private:
UPROPERTY( )
TWeakObjectPtr<AActor> LinkedActor;
};