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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
39 lines
891 B
C++
39 lines
891 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Widgets/SWidget.h"
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#include "VREditorFloatingUI.h"
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#include "VREditorFloatingCameraUI.generated.h"
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class UVREditorBaseUserWidget;
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class UVREditorUISystem;
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typedef FName VREditorPanelID;
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/**
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* Represents an interactive floating UI camera preview panel in the VR Editor
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*/
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UCLASS(Transient)
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class AVREditorFloatingCameraUI : public AVREditorFloatingUI
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{
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GENERATED_BODY()
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public:
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/** The offset of this UI from its camera */
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UPROPERTY(EditDefaultsOnly, Category = "FloatingCameraUI")
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FVector OffsetFromCamera;
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AVREditorFloatingCameraUI(const FObjectInitializer& ObjectInitializer);
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void SetLinkedActor(class AActor* InActor);
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virtual FTransform MakeCustomUITransform() override;
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private:
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UPROPERTY( )
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TWeakObjectPtr<AActor> LinkedActor;
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};
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