Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/Private/Customizations/TextureDetailsCustomization.h
Rolando Caloca bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00

49 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
#include "UObject/WeakObjectPtr.h"
#include "Types/SlateEnums.h"
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class FTextureDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
protected:
FTextureDetails()
: bIsUsingSlider(false)
{}
private:
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
TOptional<int32> OnGetMaxTextureSize() const;
void OnMaxTextureSizeChanged(int32 NewValue);
void OnMaxTextureSizeCommitted(int32 NewValue, ETextCommit::Type CommitInfo);
void OnBeginSliderMovement();
void OnEndSliderMovement(int32 NewValue);
bool CanEditMaxTextureSize() const;
void CreateMaxTextureSizeMessage() const;
void OnPowerOfTwoModeChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
bool CanEditPowerOfTwoMode(int32 NewPowerOfTwoMode) const;
void CreatePowerOfTwoModeMessage() const;
void OnPropertyResetToDefault() const;
TSharedPtr<IPropertyHandle> MaxTextureSizePropertyHandle;
TSharedPtr<IPropertyHandle> PowerOfTwoModePropertyHandle;
TSharedPtr<IPropertyHandle> VirtualTextureStreamingPropertyHandle;
TArray<TSharedPtr<FString>> PowerOfTwoModeComboBoxList;
TWeakObjectPtr<UObject> TextureBeingCustomized;
TSharedPtr<STextComboBox> TextComboBox;
bool bIsUsingSlider;
};