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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP/Engine/Source/Editor/StatusBar/Private
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Matt Kuhlenschmidt 7240b17202 Logging and safeguard for docking content browser drawer crash
#jira UE-118098

[CL 16691010 by Matt Kuhlenschmidt in ue5-main branch]
2021-06-16 13:08:48 -04:00
..
NotificationTesting.cpp
…
SourceControlMenuHelpers.cpp
Fix source control submenu not updating each time menu is opened
2021-05-27 13:50:26 -04:00
SourceControlMenuHelpers.h
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SStatusBar.cpp
Slate: Update Hittestgrid and some FWidgetPath's function to takes a SWidget pointer instead of a SWidget shared ptr to reduce the number shared ptr copy. FWidgetAndPointer uses a TOptional instead of a TSharedPtr.
2021-06-02 08:06:36 -04:00
SStatusBar.h
The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
2021-05-13 09:36:03 -04:00
StatusBarModule.cpp
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StatusBarSubsystem.cpp
Logging and safeguard for docking content browser drawer crash
2021-06-16 13:08:48 -04:00
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