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#lockdown Simon.Tourangeau #JIRA UE-99279 #rb Max.Chen, Lauren.Barnes #preflight 606f703df4a8770001a3bb80 #ROBOMERGE-SOURCE: CL 15960740 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533) [CL 15979139 by louise rasmussen in ue5-main branch]
36 lines
860 B
C++
36 lines
860 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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// #include "SceneOutlinerPublicTypes.h"
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#include "ISceneOutlinerColumn.h"
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class ISceneOutliner;
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namespace Sequencer
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{
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/**
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* A custom column for the SceneOutliner to display if the Actor row is Spawnable
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*/
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class FSequencerSpawnableColumn : public ISceneOutlinerColumn
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{
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public:
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FSequencerSpawnableColumn() {}
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FSequencerSpawnableColumn(ISceneOutliner& InSceneOutliner) {}
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static FName GetID();
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virtual FName GetColumnID() override;
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virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override;
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virtual const TSharedRef< SWidget > ConstructRowWidget( FSceneOutlinerTreeItemRef TreeItem, const STableRow<FSceneOutlinerTreeItemPtr>& Row ) override;
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const FSlateBrush* GetSpawnableIcon( FSceneOutlinerTreeItemRef TreeItem ) const;
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};
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} |