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This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576 [CL 16625248 by aurel cordonnier in ue5-main branch]
26 lines
748 B
C++
26 lines
748 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MovieScene.h"
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class ISequencer;
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/**
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* Helper class to manage marked frames across a sequence hierarchy.
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*/
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class FSequencerMarkedFrameHelper
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{
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public:
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/** Find all marked frames in a sequence hierarchy, relative to the Sequencer's currently focused sequence */
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static void FindGlobalMarkedFrames(ISequencer& Sequencer, TArray<uint32> LoopCounter, TArray<FMovieSceneMarkedFrame>& OutGlobalMarkedFrames);
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/** Clear the setting to show marked frames globally across an entire sequence hierarchy */
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static void ClearGlobalMarkedFrames(ISequencer& Sequencer);
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private:
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static void ClearGlobalMarkedFrames(UMovieSceneSequence* Sequence);
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};
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