Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Private/SequencerChannelTraits.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
907 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SequencerChannelTraits.h"
#include "EditorStyleSet.h"
#include "CurveModel.h"
namespace Sequencer
{
void DrawKeys(FMovieSceneChannel* Channel, TArrayView<const FKeyHandle> InHandles, const UMovieSceneSection* InOwner, TArrayView<FKeyDrawParams> OutKeyDrawParams)
{
// By default just render diamonds for keys
FKeyDrawParams DefaultParams;
DefaultParams.BorderBrush = DefaultParams.FillBrush = FEditorStyle::Get().GetBrush("Sequencer.KeyDiamond");
for (FKeyDrawParams& Param : OutKeyDrawParams)
{
Param = DefaultParams;
}
}
bool SupportsCurveEditorModels(const FMovieSceneChannelHandle& ChannelHandle)
{
return false;
}
TUniquePtr<FCurveModel> CreateCurveEditorModel(const FMovieSceneChannelHandle& ChannelHandle, UMovieSceneSection* OwningSection, TSharedRef<ISequencer> InSequencer)
{
return nullptr;
}
} // namespace Sequencer