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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
33 lines
907 B
C++
33 lines
907 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SequencerChannelTraits.h"
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#include "EditorStyleSet.h"
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#include "CurveModel.h"
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namespace Sequencer
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{
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void DrawKeys(FMovieSceneChannel* Channel, TArrayView<const FKeyHandle> InHandles, const UMovieSceneSection* InOwner, TArrayView<FKeyDrawParams> OutKeyDrawParams)
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{
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// By default just render diamonds for keys
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FKeyDrawParams DefaultParams;
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DefaultParams.BorderBrush = DefaultParams.FillBrush = FEditorStyle::Get().GetBrush("Sequencer.KeyDiamond");
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for (FKeyDrawParams& Param : OutKeyDrawParams)
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{
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Param = DefaultParams;
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}
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}
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bool SupportsCurveEditorModels(const FMovieSceneChannelHandle& ChannelHandle)
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{
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return false;
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}
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TUniquePtr<FCurveModel> CreateCurveEditorModel(const FMovieSceneChannelHandle& ChannelHandle, UMovieSceneSection* OwningSection, TSharedRef<ISequencer> InSequencer)
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{
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return nullptr;
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}
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} // namespace Sequencer
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