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UnrealEngineUWP
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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP
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Engine
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Source
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Editor
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PackagesDialog
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Patrick Enfedaque
1c159ae32f
Save Package Dialog: Favor non PendingKill as PackageObject if more than one Asset is found in the package (Actor BP Reinstancing)
...
#rb jeanfrancois.dube [CL 16125094 by Patrick Enfedaque in ue5-main branch]
2021-04-27 09:34:50 -04:00
..
PackagesDialog.cpp
Make a static version of FAssetData::IsUAsset to avoid the need to expensively create an FAssetData to test whether an object is the UAsset asset of its package.
2021-03-18 17:54:23 -04:00
SPackagesDialog.cpp
Save Package Dialog: Favor non PendingKill as PackageObject if more than one Asset is found in the package (Actor BP Reinstancing)
2021-04-27 09:34:50 -04:00
SPackagesDialog.h
Editor: Add more context to the type column for save selected assets (for niagara, data assets, and data tables)
2021-02-11 19:52:08 -04:00