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This represents UE4/Main @ 14432125 + some cherrypick fixes [CL 14468207 by Marc Audy in ue5-main branch]
51 lines
2.1 KiB
C++
51 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CommonMovieSceneTools.h"
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#include "Framework/Application/SlateApplication.h"
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#include "EditorStyleSet.h"
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#include "Fonts/FontMeasure.h"
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#include "SequencerSectionPainter.h"
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void DrawFrameNumberHint(FSequencerSectionPainter& InPainter, FFrameTime CurrentTime, int32 FrameNumber)
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{
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FString FrameString = FString::FromInt(FrameNumber);
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const FSlateFontInfo SmallLayoutFont = FCoreStyle::GetDefaultFontStyle("Bold", 10);
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const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
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FVector2D TextSize = FontMeasureService->Measure(FrameString, SmallLayoutFont);
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const float PixelX = InPainter.GetTimeConverter().FrameToPixel(CurrentTime);
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// Flip the text position if getting near the end of the view range
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static const float TextOffsetPx = 10.f;
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bool bDrawLeft = (InPainter.SectionGeometry.Size.X - PixelX) < (TextSize.X + 22.f) - TextOffsetPx;
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float TextPosition = bDrawLeft ? PixelX - TextSize.X - TextOffsetPx : PixelX + TextOffsetPx;
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//handle mirrored labels
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const float MajorTickHeight = 9.0f;
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FVector2D TextOffset(TextPosition, InPainter.SectionGeometry.Size.Y - (MajorTickHeight + TextSize.Y));
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const FLinearColor DrawColor = FEditorStyle::GetSlateColor("SelectionColor").GetColor(FWidgetStyle()).CopyWithNewOpacity(InPainter.GhostAlpha);
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const FVector2D BoxPadding = FVector2D(4.0f, 2.0f);
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// draw time string
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FSlateDrawElement::MakeBox(
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InPainter.DrawElements,
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InPainter.LayerId + 5,
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InPainter.SectionGeometry.ToPaintGeometry(TextOffset - BoxPadding, TextSize + 2.0f * BoxPadding),
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FEditorStyle::GetBrush("WhiteBrush"),
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ESlateDrawEffect::None,
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FLinearColor::Black.CopyWithNewOpacity(0.5f * InPainter.GhostAlpha)
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);
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ESlateDrawEffect DrawEffects = InPainter.bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
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FSlateDrawElement::MakeText(
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InPainter.DrawElements,
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InPainter.LayerId + 6,
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InPainter.SectionGeometry.ToPaintGeometry(TextOffset, TextSize),
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FrameString,
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SmallLayoutFont,
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DrawEffects,
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DrawColor
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);
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} |