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00a43bb11c45cfb2e07fa0e79d0eb7bb7ef04c19
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
LandscapeEditor
/
Private
History
ryan bickell
84cd91e250
Fix VT update to happen with rest of landscape painting tools (smooth, flatten, noise)
...
#rb jeremy.moore #fyi jonathan.bard [CL 16694008 by ryan bickell in ue5-main branch]
2021-06-16 15:06:37 -04:00
..
Classes
Fixed crash when dropping a BP actor with a nested water body actor in a map with a landscape but no water brush and/or water mesh actor: in that case, the addition of the actor will trigger a UWorld::SpawnActor to create the missing actors, which is forbidden during a construction script :
2021-05-06 08:19:17 -04:00
Tests
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ActorFactoryLandscape.cpp
Fixed crash when dropping a BP actor with a nested water body actor in a map with a landscape but no water brush and/or water mesh actor: in that case, the addition of the actor will trigger a UWorld::SpawnActor to create the missing actors, which is forbidden during a construction script :
2021-05-06 08:19:17 -04:00
LandscapeEditorCommands.cpp
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LandscapeEditorCommands.h
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LandscapeEditorDetailCustomization_AlphaBrush.cpp
Upgraded SAssetDropTarget to deal with drag & drop operations of multiple assets, and deprecated single asset events.
2021-06-08 10:52:13 -04:00
LandscapeEditorDetailCustomization_AlphaBrush.h
Upgraded SAssetDropTarget to deal with drag & drop operations of multiple assets, and deprecated single asset events.
2021-06-08 10:52:13 -04:00
LandscapeEditorDetailCustomization_Base.cpp
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LandscapeEditorDetailCustomization_Base.h
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LandscapeEditorDetailCustomization_CopyPaste.cpp
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LandscapeEditorDetailCustomization_CopyPaste.h
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LandscapeEditorDetailCustomization_ImportExport.cpp
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LandscapeEditorDetailCustomization_ImportExport.h
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LandscapeEditorDetailCustomization_ImportLayers.cpp
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LandscapeEditorDetailCustomization_ImportLayers.h
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LandscapeEditorDetailCustomization_Layers.cpp
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LandscapeEditorDetailCustomization_Layers.h
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LandscapeEditorDetailCustomization_LayersBrushStack.cpp
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LandscapeEditorDetailCustomization_LayersBrushStack.h
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LandscapeEditorDetailCustomization_MiscTools.cpp
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LandscapeEditorDetailCustomization_MiscTools.h
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LandscapeEditorDetailCustomization_NewLandscape.cpp
Landscape: Fix Import crashes/validation inconsistencies
2021-06-08 10:18:43 -04:00
LandscapeEditorDetailCustomization_NewLandscape.h
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LandscapeEditorDetailCustomization_ResizeLandscape.cpp
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LandscapeEditorDetailCustomization_ResizeLandscape.h
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LandscapeEditorDetailCustomization_TargetLayers.cpp
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LandscapeEditorDetailCustomization_TargetLayers.h
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LandscapeEditorDetailCustomizations.h
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LandscapeEditorDetails.cpp
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LandscapeEditorDetails.h
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LandscapeEditorDetailWidgets.cpp
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LandscapeEditorDetailWidgets.h
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LandscapeEditorModule.cpp
The global mode manager should not be accessed in a commandlet environment.
2021-04-28 17:03:50 -04:00
LandscapeEditorObject.cpp
Landscape: Fix Import crashes/validation inconsistencies
2021-06-08 10:18:43 -04:00
LandscapeEdMode.cpp
Removed Scene Software Occlusion
2021-04-29 13:14:48 -04:00
LandscapeEdMode.h
The global mode manager should not be accessed in a commandlet environment.
2021-04-28 17:03:50 -04:00
LandscapeEdModeBPCustomTools.cpp
Fixed crash when dropping a BP actor with a nested water body actor in a map with a landscape but no water brush and/or water mesh actor: in that case, the addition of the actor will trigger a UWorld::SpawnActor to create the missing actors, which is forbidden during a construction script :
2021-05-06 08:19:17 -04:00
LandscapeEdModeBrushes.cpp
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
LandscapeEdModeComponentTools.cpp
Landscape: Highlight landscape proxy bounds in the New/Import landscape tool (based on WorldPartitionGridSize setting)
2021-04-28 10:49:34 -04:00
LandscapeEdModeErosionTools.cpp
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LandscapeEdModeMirrorTool.cpp
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LandscapeEdModePaintTools.cpp
Fix VT update to happen with rest of landscape painting tools (smooth, flatten, noise)
2021-06-16 15:06:37 -04:00
LandscapeEdModeRampTool.cpp
Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
2021-05-14 07:17:32 -04:00
LandscapeEdModeSplineTools.cpp
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LandscapeEdModeTools.h
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
LandscapeEdModeXYOffset.cpp
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LandscapeFileFormatPng.cpp
Optimisation to the legacy texture import and improvement to texture wrapper
2021-04-27 11:59:02 -04:00
LandscapeFileFormatPng.h
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LandscapeFileFormatRaw.cpp
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LandscapeFileFormatRaw.h
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LandscapeImportHelper.cpp
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LandscapeSplineDetails.cpp
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LandscapeSplineDetails.h
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LandscapeSplineImportExport.cpp
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LandscapeSplineImportExport.h
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NewLandscapeUtils.cpp
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SFlattenHeightEyeDropperButton.cpp
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SFlattenHeightEyeDropperButton.h
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SLandscapeEditor.cpp
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SLandscapeEditor.h
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