Files
UnrealEngineUWP/Engine/Source/Editor/Kismet/Private/UserDefinedStructureEditor.h
T
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

51 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Toolkits/IToolkitHost.h"
#include "BlueprintEditorModule.h"
#include "IDetailsView.h"
class FStructureDefaultValueView;
class FUserDefinedStructureEditor : public IUserDefinedStructureEditor
{
/** App Identifier.*/
static const FName UserDefinedStructureEditorAppIdentifier;
/** The tab ids for all the tabs used */
static const FName MemberVariablesTabId;
/** Property viewing widget */
TSharedPtr<class IDetailsView> PropertyView;
TSharedPtr<class FStructureDefaultValueView> DefaultValueView;
public:
/**
* Edits the specified enum
*
* @param Mode Asset editing mode for this editor (standalone or world-centric)
* @param InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
* @param EnumToEdit The user defined enum to edit
*/
void InitEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UUserDefinedStruct* EnumToEdit);
/** Destructor */
virtual ~FUserDefinedStructureEditor();
/** IToolkit interface */
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual FText GetToolkitName() const override;
virtual FText GetToolkitToolTipText() const override;
virtual FString GetWorldCentricTabPrefix() const override;
virtual FLinearColor GetWorldCentricTabColorScale() const override;
virtual void RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
virtual void UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
protected:
TSharedRef<SDockTab> SpawnStructureTab(const FSpawnTabArgs& Args);
};