Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/RemoteExecution.Build.cs
Joe Kirchoff d1377e38a1 BazelExecutor: Correct configuration for Horde CAS & RemoteExecution
#rb none
#preflight 60ac346e6905a60001a500cf

[CL 16443130 by Joe Kirchoff in ue5-main branch]
2021-05-24 20:32:00 -04:00

24 lines
380 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class RemoteExecution : ModuleRules
{
public RemoteExecution(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Settings",
"CoreUObject",
}
);
}
}
}