Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/DefaultRemoteExecutor.h
Joe Kirchoff dc86d2cb6c Experimental RemoteExecution & HordeExecutor editor modules
Implements gRPC wrappers for Bazel remote execution api
Static libraries are built via vcpkg, currently only supported for Win64 Editor builds

#rb Ben.Marsh
#preflight 609c65f883595700015753f8

[CL 16313287 by Joe Kirchoff in ue5-main branch]
2021-05-13 11:11:54 -04:00

20 lines
496 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IRemoteExecutor.h"
class FDefaultRemoteExecutor : public IRemoteExecutor
{
public:
virtual FName GetFName() const override;
virtual FText GetNameText() const override;
virtual FText GetDescriptionText() const override;
virtual bool CanRemoteExecute() const override;
virtual IContentAddressableStorage* GetContentAddressableStorage() const;
virtual IExecution* GetExecution() const;
};