Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileServices/Public/CheckAndroidDeviceProfileCommandlet.h
Marc Audy a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/Commandlet.h"
#include "CheckAndroidDeviceProfileCommandlet.generated.h"
/*
* CheckAndroidDeviceProfile
* Commandlet that runs the rules in [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules]
* against the supplied parameters and outputs the device profile that will be matched.
* Usage:
* ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile DeviceModel
* ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile DeviceMake DeviceModel
* ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile [-DeviceMake=...] [-DeviceModel=...] [-GPUFamily=...] [-GLVersion=...]
[-VulkanAvailable=True|False] [-VulkanVersion=...] [-AndroidVersion=...] [-DeviceBuildNumber=...] [-UsingHoudini=True|False] [-Hardware=...] [-Chipset=...]
*/
UCLASS()
class UCheckAndroidDeviceProfileCommandlet
: public UCommandlet
{
GENERATED_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
private:
};