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This represents UE4/Main @ 14768117 For ReleaseObjectVersion.h #lockdown Marcus.Wassmer [CL 14811440 by Marc Audy in ue5-main branch]
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/Commandlet.h"
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#include "CheckAndroidDeviceProfileCommandlet.generated.h"
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/*
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* CheckAndroidDeviceProfile
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* Commandlet that runs the rules in [/Script/AndroidDeviceProfileSelector.AndroidDeviceProfileMatchingRules]
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* against the supplied parameters and outputs the device profile that will be matched.
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* Usage:
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* ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile DeviceModel
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* ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile DeviceMake DeviceModel
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* ProjectName -run=DeviceProfileServices.CheckAndroidDeviceProfile [-DeviceMake=...] [-DeviceModel=...] [-GPUFamily=...] [-GLVersion=...]
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[-VulkanAvailable=True|False] [-VulkanVersion=...] [-AndroidVersion=...] [-DeviceBuildNumber=...] [-UsingHoudini=True|False] [-Hardware=...] [-Chipset=...]
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*/
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UCLASS()
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class UCheckAndroidDeviceProfileCommandlet
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: public UCommandlet
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{
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GENERATED_BODY()
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public:
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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private:
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};
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